Activision King Case Study

After learning that non-male employees didn’t feel they had the same opportunities for advancement, King started a mentorship program to change that.

What will you learn?

King (a division of Activision) and the creators of the widely popular game Candy Crush wanted to democratize opportunities for members of their employee resource groups. They wanted to help them gain more visibility for future leadership roles. To do this, they needed to provide them with one-on-one training and development with executives through mentoring relationships.

King wanted to democratize opportunities for members of their ERGs to gain access to future leadership roles. To do this, they provided one-on-one training and development with executives through mentoring relationships."

What you'll find inside

Chapter
1
The challenge: Recognizing the need to support diversity in their workplace.
Chapter
2
The solution: How King empowered ERG members to find a relevant leader to act as their mentor.
Chapter
3
The results: How King is continuing to expand mentorship across their organization.
King supports diversity in the video game industry
Case Study

King supports diversity in the video game industry

King (a division of Activision) and the creators of the widely popular game Candy Crush wanted to democratize opportunities for members of their employee resource groups. They wanted to help them gain more visibility for future leadership roles. To do this, they needed to provide them with one-on-one training and development with executives through mentoring relationships.

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